![]() ![]() ![]() ![]() Fixed an issue where certain Whispers couldn’t be completed.Fixed an issue where players couldn’t engage with the Dead Man's Dredge dungeon boss.1.0.3 Build #42677 (All Platforms) - JBug Fixes Dungeons, Events, and other Activities The full patch notes for this latest update are below. Other changes that will come sometime after the launch of Season 1 include an overhaul of the game's resistance mechanic and the conversion of gems from items that take up space in player inventories into a currency. Blizzard has already announced the game's first season will bring changes to how players uncover the map and unlock renown rewards on additional characters beyond their first. More changes will be coming to Diablo IV in the near future. In particular, Blizzard has looked at improving the damage done by Basic skills, as well as increasing the power of skills the developer feels are "lagging behind their peers." Whereas previous balance passes looked at bringing down the power levels of some of the game's most overpowered builds (particularly specific builds for the Barbarian and Druid), these changes are almost universally buffs for abilities and builds across the game's five classes that maybe aren't as popular. There are major balance changes for each class, too. Roaming bosses in Helltide areas will now drop higher-quality loot, and weekly bonus caches from world bosses will no longer have a level requirement.īlizzard additionally notes that it is looking at increasing the monster and elite density when it comes to Diablo IV's endgame content, but that such a change won't arrive until the launch of Season 1 in mid to late July. Nearly every endgame activity, including Whisper bounties and opening Helltide chests, now reward far more experience than before. By clicking 'enter', you agree to GameSpot'sīut that's just one way Blizzard is looking to improve Diablo IV's endgame grind. ![]()
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